

Added the ability to transform gas giants into brown dwarf stars, heating an entire system.

1.0.9: Brown dwarves now improve light levels as well.Existing planets can have their type re-evaluated set "reEvaluateMode" to true in the config file and visit the planet to see the new option.

1.0.10: Improved compatibility with Unknown Skies planet types.
#STARSECTOR CONSOLE COMMANDS NOT WORKING FULL#
1.0.12: Full compatibility with new planet types added by other mods.Climate sculpting can now be applied to any habitable world. Also added methods for adding "low gravity" and "no atmosphere" to planets, as well as removing rare ore deposits from farming worlds. 1.0.14: Added Irradicator artifact, for removing the "irradiated" condition from planets.Cometary capture infrastructure properly disassembles itself after use. Irradicator core can be properly installed. 1.0.15: Added the ability to construct hypershunts.Requires a "terraformer brainprint" to complete.Īdds Volturnian lobster to a water world, but reduces relations with the Sindrian Diktat. Adds "mild climate," further reducing hazard rating. Requires an "n-brane oscillator core" to have any effect.Ĭan only be built on a terran or water world. Does not require an artifact to complete.Īdjusts the local gravitational field. Unleashes engineered viruses to remove a planet's inimical biosphere. Requires a "weather manipulation core" to complete. Requires a "tectonic attenuator" to complete. Removes tectonic activity or extreme tectonic activity. Requires a "stellar reflector core" to complete. Requires an "atmospheric sublimator" to complete. Requires an "atmospheric mineralizer" to complete.Īdds an atmosphere to a planet, removing the effects of null or thin atmosphere. The integration corps is costlier but greatly increases immigration while in effect the subjugation corps is cheaper and faster but only slightly increases immigration. Two options for removing a decivilized population. Removes pollution at a hefty credit cost. Does not require an artifact, but is slower and more expensive than standard water transport/capture infrastructure. Does not require an artifact.Īn alternative approach for desert worlds without a nearby water source, captures water-bearing asteroids to hydrate the planet. Having it in place allows you to build:Ĭonstructed on a desert world, this structure receives water and improves the planet to an arid, jungle, tundra, or terran world (depending on temperature). Each artifact is single-use.Ĭonstructed on a water world, rocky-ice planet, frozen planet, or cryovolcanic planet, this structure transports water to another planet in the system. These have been added to vanilla loot tables and can also be found in a special (repeatable) bar quest, where a "scarred spacer" points you to a derelict Eridani-Utopia terraforming rig.
#STARSECTOR CONSOLE COMMANDS NOT WORKING INSTALL#
For a complete fix, you'll need to find a specific Domain-era artifact and install it in the structure. Most of these can reduce a condition's hazard rating by half, but cannot permanently remove it. Once you've built a colony on a hazardous planet, a variety of new structures become available depending on its conditions. It also includes endgame methods for transforming asteroid fields into planets and gas giants into brown dwarf stars - or even constructing your own hypershunts! It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Nothing new was added.DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Only things that changed from my last run was - I updated uaf, updated tahlan shipworks and updated stations construction mods. NOTE: in my last run it worked, but now - it does not. I noticed that console commands require lazy lib 2.6, I had 2.7 so I downgraded it to 2.6, but it still does not work for some reason. When I type allblueprints hegemony or allblueprints uaf - it shows that blueprints are limited to United Aurora Federation (or other chosen faction) but I get nothing? When I check command, doctrine and blueprints there are no ships or weapons or wings of my chosen faction. I need blueprints of only faction in which I am in. I dislike the fact that when I use nexerelin and when I join a faction I get only part that faction's blueprints, I personally like to play knowing that I am full member of my chosen faction without grinding for blueprints that belong to the same faction I am in.Įvery time I use command allblueprints - I get blueprints of every faction, but I don't need that and I consider it as cheating already. I tend to use it for only one thing - blueprints.
